I'm working on a game with physics synchronized over the network, and I was always wondering what solution did you come up with while developing KAG.

How is movement in KAG synchronized? Are you sending movement snapshots with position and rotation at given intervals and interpolating between those, or just synchronizing key presses and releases (for players) while occassionally checking for deviations and snapping if it exceeds a certain threshold?

Please Help.
Thanks !

I didn't find the right solution from the internet.
References:
-https://forum.thd.vg/threads/how-does-kags-networking-work.26902/
-Natural Language Processing Video Examples